Portfolio Item 1

    Combat systems

  • Design and implementation of combat systems.
  • Implementation of hit effects, reactions and particle effects.
Portfolio Item 2

    Controls & behaviours

  • Design and programming of dynamic animation and control schemes.
  • Design and programming of NPC behaviours.
Portfolio Item 3

    Work & loot

  • Design and programming of work systems.
  • Randomized loot generation.
Portfolio Item 4

    Design & documentation

  • Game design, rule-system design and design document creation.
  • Worldbuilding, character development, lore and inventory design.
Portfolio Item 5

    Interactions & physics

  • Interactive systems, destruction and ragdolls.
  • Integration of 3rd-party assets.
Portfolio Item 6

UI, text & assets

  • UI development and text parsing.
  • Creation of pixel-art assets.